CMSC388G

Special Topics in Computer Science; Virtual Reality Game Development

Prerequisites: Minimum grade of C- in CMSC216. Explores the virtual reality game development best practices and use of commercial game engines to build VR experiences that are engaging, immersive, and reduce the onset of simulation sickness. Also, focuses on development with Unreal Engine using C++, using 3d models, lighting, and graphics to optimize experiences for VR.

Sister Courses: CMSC388A, CMSC388B, CMSC388D, CMSC388E, CMSC388F, CMSC388I, CMSC388J, CMSC388L, CMSC388M, CMSC388Q, CMSC388R, CMSC388T, CMSC388U, CMSC388V, CMSC388W, CMSC388X, CMSC388Y, CMSC388Z

Past Semesters

0 reviews
Average rating: N/A

During the Spring 2020 and Spring 2021 semesters, students could choose to take some of their courses pass-fail mid-semester which skews grade data aggregated across multiple semesters.

Average GPA of 3.44 between 16 students*

CMSC388G Grade Distribution+-0510152025303540455055606570758085% of studentsABCDFWother
A: 81.25%
B: 6.25%
W: 12.5%
* "W"s are considered to be 0.0 quality points. "Other" grades are not factored into GPA calculation. Grade data not guaranteed to be correct.